This post describes how to change the projection of your
background map. (See here for
explanations on basic map).
Picking the right projection is a crucial step in your project, since
shapes can be really different from one to the other and thus convey a
different message. See
this blog post
to read more about it. This example works with d3.js
v4
and v6
d3.geoAiry()
, d3.geoAitoff()
,
d3.geoArmadillo()
,
d3.geoAzimuthalEqualArea()
,
d3.geoBaker()
, d3.geoBoggs()
, and
many many more on the
reference page.